Thoughts, articles, posts about games, game design, etc.

(2017-06-28) The roles of the dice

(2017-06-29) Dice, choices and outcomes

(2017-06-30) It’s all in the cards

(2017-09-29) Zelda’s puzzles (Updated 2019-07-22)

(2017-10-24) Inclusive design in Fantasy settings

(2018-01-13) Release: Monastic Traditions

(2018-02-03) Release: Bard Colleges and Druid Circles

(2018-02-21) A theory of fun for game design

(2018-03-24) Story in mechanics in Romeo and/or Juliet

(2018-07-08) Games and blockchains

(2018-08-03) Character death in Dungeons and Dragons

(2019-10-18) A Normal Lost Phone

(2019-11-11) Hacking in Cryptomancer

(2020-04-01) Release: Nitya’s Books

(2020-10-31) Deck-building/Hand-management mechanics for TTRPGs

(2020-12-05) Katamari Damacy